v0.15.0
24.08.2013
-[update] updated the mod to Minecraft 1.6.2
-[fix] bunch of ArrayIndexOutOfBoundsExceptions

v0.14.0
07.07.2013
-[update] updated the mod to Minecraft 1.6.1
-[fix] workaround for bug (feature?) of LWJGL causing the player to strafe in circles upon entering the world

v0.13.1
10.05.2013
-[fix] fixed not being able to open controller options

v0.13
06.05.2013
-ported codebase to Minecraft 1.5.2 (there are some bugs)

v0.12.1
26.12.2012
-[fix] fixed the "shift click" funcionality
-[fix] fixed the date of 0.12.0 in this CHANGELOG ;)

v0.12.0
26.12.2012
-ported all bugs and features to Minecraft 1.4.6

v0.11.3
16.09.2012
-[update] updated the mod to the Minecraft 1.3.2
-[add] added ability to map any mod feature to any input action. It's now possible for example to map the movement to D-Pad or jump to an axis. This was added mostly to support controllers with unsufficient amount of analog axes (i.e. pure digital controllers) and controllers which have an analog triggers in place of shoulder buttons (all XInput-compatible controlles, including an XBox360 controller)
- [add] added possibility to change the most of the mod settings (including controls) via in-game settings screen.
- [add] displaying on-screen controls hints (can be disabled in the settings)
- [add] XInput-compatible controllers (XBox360, Logitech Chillstream) will have friendly button names displayed (A,X,LB,LT etc)
- [add] option to switch off toggle-able sneak
- [update] improved menu and inventory navigation
- [update] made the default controls vaguely reassabmle the controls on the XBox360
- [add] separated the gui left and right movement from the changing held item controls
- [fix] fixed interact action in multiplayer
- [fix] fixed game crash at startup when the controls refer to non-existing controllers, axis or buttons.

v0.10
25.06.2012
- [add] added "shift-click" functionality (mapped to a button)
- [add] added navigation map for Enchatnment Table. Player should be able to operate it now.
- [add] added possibility to open the main menu
- [add] added a menu navigation (works on buttons, still doesn't work on lists though) - this makes a main menu, death screen, bed screen usable now. Only up/down d-pad button are used, so it sometimes looks funky, but works.
- [add] added experimental constant-camera-movement mode. It makes the camera movement independent of FPS. It should help the people for whom the camera sensitivity skyrckets after the world fully loads. Turned off by default, as it sometimes requires you to enter the world twice for it to work correctly. The config file option is named "useConstantCameraMovement"
- [add] added a small utility program which shows joypad id's, as well as id's of buttons and axes. The aim is to help people to properly configure the mod
- [improvement] tooltip and icon follows the item instead of the mouse curosr while using the container gui's 
- [fix] fixed error preventing Creative gui screen from working correctly

IMPORTANT: If upgrading from the previous version, backup and delete your old options.txt in order for the new options to generate properly.


v0.9
21.05.2012

- [add] added fully analog movement
- [fix] fixed OutOfBounds exception when using a joypad with less than 4 axes
- [fix] fixed large chest navigation (you can reach all items now)
- [fix] improved navigation in dispenser and brewing stand (you can't exit the boudaries anymore)
- [fix] tweaked navigation in other screens (mostly wrapping in corner cases)

v0.8 
09.05.2012

- fixed all gui screens in SMP
- added a configurable dead zones to all axes
	joyCameraAxisXDeadzone
	joyCameraAxisYDeadzone
	joyMovementAxisXDeadzone
	joyMovementAxisYDeadzone
	
	in options.txt (range 0 - 1, default 0.05)
- implemented Sneak functionality, it's now TOGGLABLE
- implemented Sprint functionality (activated on both double tab and configurable key press)
- Sneak and Sprint show output on screen when activated
- added a possible fix for XBox 360 Controller reacting too fast in gui screens (needs testing)

v0.7 
08.05.2012

- initial public version
